Suggested Path(s): Angel of Vengeance, Angel of Vengeance, Arcane Cannon, Customize, Elementalist, Henshin Mystic, Henshin Mystic, Mastermaker, Mastermaker, Necromancer, Necromancer, Scourge of the Undead, Shintao Monk, Stalwart Soldier, The Dynamic Hand, The Dynamic Hand, The Flame of Justice, The Flame of Justice, The Flame of Justice, The Font of Healing, The Font of Healing, The Font of Healing, The Ingenious Sage, The Mighty Protector, The Path of Light, The Path of Shadow, The Truthbringer, The Truthbringer, The Voice of Power, The Voice of Power, Two-headed Heron, Virtuoso of the Sword, Whirlwind Fighter, Whirlwind Fighter, Whirlwind Fighter
- 1 bonus feat at first level: Humans are quick to master specialized tasks and are varied in their talents.
- 4 extra skill points at first level and 1 extra skill point at each additional level: Humans are versatile and capable.
Humans are the most adaptable and flexible of the common races. They are diverse in their morals, customs and habits. Hardy or fine, light-skinned or dark, showy or austere, devout or impious, humans run the gamut.
Human adventurers are the most audacious, daring and ambitious members of an audacious, daring, and ambitious race. A human can earn glory in the eyes of his fellows by amassing power, wealth, and fame. Humans, more than other people, champion causes rather than territories, factions or groups.
Humans, although relatively young in comparison to most other races, dominate Eberron. Human culture was born on the distant continent of Sarlona, with the first settlers sailing from Sarlona's western coast to the region of Khorvaire now called the Lhazaar Principalities. From there, they spread across the continent of Khorvaire, disrupting the placid elven empire of Aerenal and leaving ruined goblin kingdoms in their wake. Today, human contact has extended over most of the world, recently reaching the distant continent of Xen'drik. Humans are affiliated with the House Deneith in Stormreach.